Adding Accessibility to Serious Games
The concept of accessibility focuses on enabling access to your game for people with impairments, or special needs, or enabling access through the use of assistive technology.
The Accessibility module for Game Creator provides as many features as possible without the need for assistive technology. The components can also be utilised in other ways to create additional features that are not normally provided to the player.
Accessibility is strongly related to universal design which is the process of creating products that are usable by people with the widest possible range of abilities, operating within the widest possible range of situations. This is about making your game accessible to all people (whether they have a disability or not). This course will focus on how to implement Accessibility features into a game and provide choices to the player through the User Interface. All participants will receive a workbook detailing all the examples.
The Learning outcomes for this course are as follows:
Knowledge and use of Game Creator Accessibility Module
Adding Accessibility controls to the game UI
Creating configurable UI controls
Providing Color Processing for user configuration
Adding in-game sound with closed captions
Configuring player controls for special needs
A Certificate of Completion will be presented at the end of the course.
For this course, you will need a licensed copy of the following assets:
Please purchase these using the product page on this site.
Additional resources can be for here:
Minimum number of attendees needed - 6
Maximum number for class - 25
This course has been scheduled for Saturday the 12th of December. It is strongly suggested that the Creating Serious Games using Game Creator is completed or complete the half day Boot Camp course.
The times for this online course will be as follows:
8am until 3pm Pacific Time (US)
11am until 6pm Eastern Time (US)