• Pivec Labs

The Start of our Development Blog

Updated: May 24, 2021

This is a new experience to us, as we do not usually share work-in-progress with anyone. Many of our contracts are under NDA and it is not always a good idea to share details about developing products in case others claim your ideas - which sadly has happened to us. However, we will do our best to share what we are working on and where we are going with our ideas.

Our Team

We are a very small team with a vast wealth of experience, knowledge, and resource. Personally, I have been coding games and apps (we used to call them programs) since before the PC was even invented. I started my career on IBM Mainframes (Computers that fill a warehouse but only have 8k or memory), and went on to work with Digital, NCR, Fujitsu, and Hitachi. My first game was a multiplayer space fighting game, where players flew their spaceships around the universe looking for others to shoot down. The graphics were created with keyboard characters, it was 3D (kind of), and the screen was only one shade of green. But it was heaps of fun. Having resources aligned with Universities and learning institutions, we have access to research, data, and many different types of hardware. We run workshops, speak at conferences, are involved in research projects, and work with industry. So, lots going on.

Current Projects

Listed in no specific order:

  • Turn-Based Module for Unity

  • VR Component for Game Creator

  • Action Pack 4 - Puzzle Pack

  • Low Poly Dungeon Fighter

  • Updates to all GC Assets

  • Online Training Courses

and of course we are building a commercial online product (which has a WebXR component) that is under NDA. We cannot provide details, but this product will feed many of the above projects with ideas, features, and code.

That's it for a first entry, better get some work done.


Recent Posts

See All