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(2020 Orlando) Games for Sustainability: RIO and other mitigating factors.
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Presenter: Associate Professor DI Dr Maja Pivec

The UNESCO roadmap states that we are altering our planet’s environment in an unprecedented manner and wholesale change in the way we think and the way we interact with the ecosystems that support our lives is urgently required. So what would motivate each of us for more sustainable behaviour and consumption? How can we gain a better understanding and awareness on sustainability in a variety of different cultural settings, and topics like waste separation, energy and water consumption? How can we use the potential of serious games as a means of facilitating sustainability teaching and learning in the area of sustainability?

 

This presentation will detail the results of several European game development projects focused on sustainability and green skills for different age groups, using formal and informal education. We will discuss academic research collaborations applying game mechanics and playful solutions, and report on teaching activities focused on developing intercultural and interdisciplinary solutions in the area of Gamifying Sustainability. These are topics we all need to think about, and Serious Games, due to their interactive and extremely immersive nature, are excellent vehicles to promote, foster and educate on the investment in our future.

(2020 Orlando)  Create Serious Games without Learning Code: for Educators and Developers
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Workshop Hosts: Dr Paul Pivec and Associate Professor DI Dr Maja Pivec 

During this 6 hour conference workshop, attendees will create a 3D interactive world that will provide the basis for any serious digital game on any platform. Using Unity as a game engine and Game Creator as a developer tool, the workshop hosts will guide attendees through a rapid development process using only a drag and drop technique.

Preview what you will create on your computer without coding skills in this video: https://youtu.be/eAsq-P7dHrQ We will cover the basics of Unity, character animations, interactive dialogues, and quest creation that will enable you to make that idea for a serious game become a reality.

Used within education, by indie developers, and commercial companies, Unity with the Game Creator plugin enables you to drag and drop already created highly efficient and functional code into their creation. This allows anyone without coding skills, from students and teachers through to commercial developers wishing to decrease their timeline, to focus on the aesthetics, mechanics, and learning outcomes of the resulting product.

This workshop will be engaging, informative, fun, and most of all, the attendees will learn how to create the basis for any serious digital game. An Educational version of Game Creator will be provided to all participants, along with digital assets needed to complete the workshop, totalling around $200 in value.

(2019 Montreal) From Research to Development: Where Academia meets Industry

Presenters: Associate Professor DI Dr Maja Pivec and Dr Paul Pivec

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Many games for learning conferences ask the question of why the commercial game industry does not embrace academia. While the answer is always an economic one, very few offer solutions for the opposite, how academia can support industry.

 

This presentation will document how the presenters, one from each arena, have bridged the two disciplines. From involving developers in assessing student work, to hosting commercial game jams, this sessions will provide attendees with a template for increasing their influence and maximising their resources within the serious games arena. 

 

Topics covered will include building an academic learning model through to its implementation within the commercial environment, as well as issues like coercing students to learn the required skills, and developing for appropriate target markets. 

(2019 Montreal) Creating Serious Games without coding: Visual scripting for Educators and Developers.

Workshop Hosts: Dr Paul Pivec and Associate Professor DI Dr Maja Pivec 

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During this workshop, attendees will create an interactive 3D world that will provide the base for any serious digital game on any platform. Using the Unity Game engine and Game Creator as a visual scripting tool, the workshop hosts will guide attendees through a rapid development process using only a drag and drop technique.

Used within education, by indie developers, and commercial companies, Unity with the Game Creator plugin enables anyone to drag and drop highly efficient and functional code into their product. This allows anyone from students and teachers without coding skills, through to experienced commercial developers wishing to decrease their development timeline, to focus on aesthetics, the mechanics, and learning outcomes of the resulting product. 

This workshop will be engaging, informative, and fun, and most of all, the participants will learn how to create the basis of any serious digital game. The Educational version of Game Creator plugin and additional modules, along with high quality 3D resources, will all be provided during the workshop free of charge to all attendees.

 

To maximise learning within the allotted time, all participants should bring their laptop (Mac or PC) with Unity already installed (instructions can be found here).

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